Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU, by Mikael Hvidtfeldt Christensen. Fragmentarium uses GLSL and harnesses the power of the GPU which renders hundreds, if not thousands, of times faster than CPUs. This is because GPUs have hundreds or thousands of processing cores while CPU's currently have a maximum of 16-32.
Fragmentarium works through progressive path tracing so the more samples you throw at an image and the longer you allow it to render, the more refined it will become. It provides various rendering engines including brute force, area light / soft shadow raytracing, and distance estimation. (For more info regarding DE, please see the
Mandelbulb Project.)
There are, of course, serious limitations when rendering with the GPU, resolution being one of them. However, Fragmentarium overcomes this using a clever rendering system in which smaller sectional tiles of the image are rendered and afterwards stitched together to form ultra high resolution images capable of exceeding 150 megapixels in size.
Fragmentarium is not for everyone as it is 100% script based. However, it's an incredible tool for exploring 3D fractals as well as creating your own.
Make sure to view the 4k HD size images by clicking on "Click here to view fullsize image..." under each picture in the gallery.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Please click here for high resolution print.
Project Credits
Created by Richard Rosenman.
Algorithms by Syntopia, Kali, Nighty, M. Benesi, and others.
For more information, please visit:
http://richardrosenman.com/project/?cid=272
To stay up to date with new project notifications, please register for free at:
http://richardrosenman.com/earlynotice/
-Richard