Richard Rosenman richardrosenman Location: Toronto, Canada Member Since: June 2002 Last Updated: 14 May 2007 Portfolio Views: 125965 Chosen as Favorite: 259
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Boris 'Alien Invader' 3ds max, Photoshop, VRay January 2005
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Boris was created over the span of about a month, on and off. He was produced solely for personal satisfaction from an idea I had some time ago. Although he's technically supposed to be a merciless alien invader, he is far too compassionate for planetary conquest and instead "comes in peace", quite often escaping near-death capture by the worlds he visits.
Yep, just thought I'd give you some details of his background.
Now the technical stuff: He was modeled with a mix of box modeling and mesh sculpting in 3dsmax. His skin was rendered with micro-triangle displacement technology, in conjunction with conventional bump mapping which looks very impressive in the 4000x4000 resolution composite. Boris was rendered in numerous layers for maximum compositing control, as all my projects are. There were 35 layers in total, particularly because there was heavy Photoshop work done to this one. Perhaps if there is enough interest in the near future I will show the layering breakdown.
Boris was modeled and textured with 3dsmax 6.0, rendered with VRay 1.45.70 using traditional lighting techniques with global illumination, and composited (as well as color corrected, processed and treated) with Photoshop.