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Richard Rosenman
richardrosenman


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Toronto, Canada

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June 2002

Last Updated:
14 May 2007

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Infosection
3ds max, Photoshop, VRay
September 2003


   
This was a job for Infosection, a German company, that required four different renders of a newly designed character to serve as their upcoming video game host. As you can see, it was decided early in the production that the character would have fur, which therefore required a fair amount of research and development regarding fur solutions for 3dsmax. In the end, Shag:Hair was used because it provided unlimited flexibility and control over every aspect of the fur. The character was lit using traditional lighting techniques in conjunction with global illumination.










For more info including credit list and additional renders please go to:

The official "Swead" project page.

-Richard
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